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Nine Rules for Good Technology
Today's educational technology is like a Rube Goldberg contraption. Enter any technology enabled classroom or other facility, and you will see a mish-mash of computers with associated wires, video displays, modems, video conferencing, CD-ROM libraries, tapes, and more. To use this technology effectively and avoid being distracted by the usual malfunctions and dense manuals, teachers must spend a lot of time in the classroom themselves. It doesn't have to be this way, however. As technologies mature, they tend to become easier to use. Consider the elevator and radio, for example. Once so finicky it needed operators to take riders from floor to floor, today's elevator functions flawlessly with little intervention on the part of users. Likewise, when the radio was first developed, it was the domain of specialists. Today's radio is a model of usability, requiring no special training for the listener who wants to find the nation's top ten hits. It is true that not all technologies are so uncomplicated. For example, the person who operates a nuclear reactor must have some expertise and special training. But such systems are rare, overwhelmed by an array of far simpler innovations. If a technology is to become widespread, it is crucial that it be easy to use-so easy that it need not be packaged with an operating manual. Technology that teachers employ in the classroom must be of exactly that variety: widespread and easy-to-operate. A learning simulation, a conferencing tool, and a student record keeper should be as trouble-free to use as a television, a telephone, and a notebook. I believe that we currently are in a transition phase; we are moving away from complicated technologies toward simpler innovations. For the most part, however, today's technology remains clumsy. We must question whether the time and money we are investing in that technology, in teaching teachers to use it, is well spent. Certainly training is necessary to get us to a higher level of technological advancement, but we must not take our eyes off the long-term goal: good technology. What distinguishes a good technology from a bad technology? The following nine characteristics define the former. Think of them as a checklist; a technology that has more of these features is, in general, better than a technology that has fewer of them. Good Technology: The List 1. The availability requirement raises cost considerations. Equipment that costs less is more likely to be available. But cost is not the sole or even primary determinant. If a technology meets the other criteria described below, it will be made widely available despite the cost. Think of ATMs, electrical lights, and highways. 2. Much of today's educational technology requires long and sometimes cumbersome initialization procedures. After wheeling in a projector from another room, for example, three teachers and a technician may spend time plugging it in, turning it on, spooling the film, and positioning the screen. Admittedly, the "always on" requirement raises significant energy consumption considerations. A portable device that consumes a lot of energy, for example, cannot always be on because it must carry its own power supply. Energy itself-in inefficient forms like gas and oil-is too expensive to be consumed merely for convenience. Devices with low energy consumption, however, can always be on. Think of watches, telephones, and elevators. 3. As recently as last month, I spent fifteen minutes in a room with a dozen or so highly paid professionals waiting for a video conferencing system to be connected to a remote location. I have spent much time listening to my modem dial up a local provider (and luxuriate today in the convenience of an always-on Digital Subscriber Line). 4. Standardization promotes interoperability. Interoperability means that you have choices, that you are not locked into one supplier or vendor. It means that you can adapt easily to improved versions of the same technology: you can upgrade to a bigger television or engine-cleaning gasoline without replacing your electrical wiring or car engine. A video that is designed to be played only on a specific computer platform and email that may be read only via a specific Internet Service Provider are examples of bad technology. Video should be viewable on all platforms and email should be accessible through any Internet service provider. 5. Here's how I distinguish between good computer programs and bad computer programs: I try to install and run the program without the use of any manual. Installation is much easier today, thanks to a good computer program called "Setup." Running the program is a different matter. When I have to stop and think (and read very small print) about how to get rid of a paperclip icon so that I can type a letter, I know I am dealing with* bad technology. Good technology, by contrast, is intuitive. To use an elevator, I press the floor number. Simple. To make a phone call, I dial the number. Easy. Simplicity goes hand-in-hand with range of function. Features that you never use get in the way, and they make the product complicated and cumbersome. Look for technology that does exactly what you want: no more, no less. 6. The bottom line is this: Do you have to purchase something on a regular basis in order to use your technology? Do you have to replace something that becomes worn out or depleted or that can be lost or stolen? The fewer times you have to purchase or replace, the better your technology; the best technology requires no ongoing purchases or replacements at all. Sometimes it is not possible to do without parts, but this is a sign of a transitional technology. Perhaps even good technologies, such as portable stereos that require CD-ROMs, need parts. But a portable stereo that does not need CD-ROMs because it can download MP3 files from the Internet instead would be better. If parts are absolutely necessary, they should be widely available, standardized, and simple to install. DVD players, for example, will not qualify as good technologies until DVDs become as widely available as videotapes. 7. Bad technology forces you to fit its requirements. I purchased my copy of Microsoft Word in Canada, but the default dictionary was for American English. I could install a British dictionary, but Canadian English is distinct from both British and American English. Like many users, I am forced to add each distinctly Canadian word to a custom dictionary. This is bad technology. Why can't I simply tell Word that I am Canadian (or an architect, or a member of some other specialized group) and have it retrieve the appropriate spellings for me? 8. Bricks and wood are good technology because they interconnect neatly and can be assembled into custom configurations. Legos are even better because they do not require parts like nails or cement. The stereo systems we purchased in the 1970s are good examples of modular technology. Using the standardized RCA jack, we could assemble systems with or without pre-amps, tuners, equalizers, or even turntables. Today's Universal Serial Bus (USB) represents good technology because it allows computer systems to be assembled like the stereos of old. Books-and paper in general-are good because they are modular; a person may assemble a book, such as a binder, out of individual sheets of paper and a library out of a collection of books. 9. "Doing what you want it to do" is a highly personal thing. If you want your daughter's clothes to protect her from the cold, then her selection of a light chiffon top and an ultra-mini skirt represents bad technology. But if she wants clothes to accentuate her physical features, then the same clothes represent good technology. Conclusion Stephen Downes is an Information Architect employed by the Faculty of Extension at the University of Alberta in Edmonton, Alberta, Canada. He has worked as a Distance Education and New Instructional Media Design Specialist, and has taught philosophy by distance for Athabasca University. |
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